Complete character modelling process: Design, model, sculpt, bake, texture, rig and pose.
Personal work to improve loop modelling in order to make characters with realistic expresions
Low poly model with a strong anatomic study
Retopology task. Adquiring normals from Hi-Res model
Anatomy study: Realistic med-poly fully-animable hand with normal maps
Mechanical design with realistic material (diffuse+normal+specular)
Low Poly Character Test. Hand Painted Texture.