Complete character modelling process: Design, model, sculpt, bake, texture, rig and pose.

Personal work to improve loop modelling in order to make characters with realistic expresions

Low poly model with a strong anatomic study

Retopology task. Adquiring normals from Hi-Res model

Anatomy study: Realistic med-poly fully-animable hand with normal maps

Mechanical design with realistic material (diffuse+normal+specular)

Low Poly Character Test. Hand Painted Texture.